Bachelor's Major

Game Design

The architecture of fun. This is not 'playing games'; it is the rigorous study of systems, feedback loops, and player psychology. You build mathematical rulesets that generate emotion and engagement. Whether digital or tabletop, you are the director of the player's experience.

Admission & Aptitude

1

Systems Thinking (Understanding how rules interact)

2

Scripting basics (C#/Lua)

3

Love for mechanics, not just story

4

Collaborative spirit

Curriculum Pillars

Narrative

Interactive StorytellingWorld BuildingPlayer Psychology

Design Core

Game MechanicsLevel DesignSystems Design

Development

Game Engines (Unity/Unreal)Scripting for DesignersRapid Prototyping

What You'll Learn

01

Design compelling gameplay loops and balanced economic systems.

02

Collaborate with artists and programmers in a studio-like environment.

03

Iterate rapidly based on playtesting data and user feedback.

Learning Style

Collaborative and project-driven. You will work in small teams (like a mini-studio) to build working games. Expect to playtest your classmates' broken games and have them critique yours. It is a cycle of 'make, break, fix'.

Is This You?

You analyze games while you play them, breaking down the rules.

You are comfortable with both creative writing and spreadsheet math.

You want to create experiences for others, not just consume them.

Career Outcomes

Level Designer: Building the world and encounters.

Systems Designer: Balancing the math of combat or economy.

Technical Designer: Bridging the gap between art and code.

Typical Roles

Game Designer
Level Designer
Systems Designer
Technical Designer

Core Industries

Media / Streaming / EntertainmentBig Tech & CloudEducation Technology

Explore All Majors

View All