Bachelor's Major
Game Design
The architecture of fun. This is not 'playing games'; it is the rigorous study of systems, feedback loops, and player psychology. You build mathematical rulesets that generate emotion and engagement. Whether digital or tabletop, you are the director of the player's experience.
Admission & Aptitude
Systems Thinking (Understanding how rules interact)
Scripting basics (C#/Lua)
Love for mechanics, not just story
Collaborative spirit
Curriculum Pillars
Narrative
Design Core
Development
What You'll Learn
Design compelling gameplay loops and balanced economic systems.
Collaborate with artists and programmers in a studio-like environment.
Iterate rapidly based on playtesting data and user feedback.
Learning Style
Collaborative and project-driven. You will work in small teams (like a mini-studio) to build working games. Expect to playtest your classmates' broken games and have them critique yours. It is a cycle of 'make, break, fix'.
Is This You?
You analyze games while you play them, breaking down the rules.
You are comfortable with both creative writing and spreadsheet math.
You want to create experiences for others, not just consume them.
Career Outcomes
Level Designer: Building the world and encounters.
Systems Designer: Balancing the math of combat or economy.
Technical Designer: Bridging the gap between art and code.
Typical Roles
Core Industries
Explore All Majors
View All